Psychology of Esports
University of ChichesterA-Level Entry
BCC
UCAS Points
102 points
About this course
The programme emphasizes the application of psychological constructs and research methods to explain behaviours in competitive video gaming. Students will analyse literature from both practitioner and researcher perspectives, enhancing their critical thinking skills.
Practical applications are a key focus, utilizing research and analytical competencies to elucidate everyday experiences. Through practical experiments, students will connect theoretical knowledge to the multifaceted esports landscape, including international competitions, global audiences, and roles from grassroots to professional levels.
The programme adheres to core principles of scientific rigor, ensuring that your knowledge is not only theoretically grounded but also applicable across various sectors. This interdisciplinary approach extends the applicability of your skills to sectors such as human resources, education, sport, social care, and the creative industries. By completing this degree, students will not only gain a solid psychological understanding within the esports domain but also acquire a diverse set of employability skills that can pave the way for a successful career across a broad spectrum of industries.
Study key principles including:
Cognitive psychology Human interaction and relationships Biological Psychology Esports ethics and codes of conduct Cybercrime and security Research methods
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
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Course Details
- Qualification
- Bachelor of Science (with Honours) - BSc (Hons)
- Study Mode
- Full-time
- Duration
- 3 Years
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- Chichester
- Scheme
- Undergraduate
- Subjects
- Computer games and animation, Psychology