About this course
Course Summary
You will explore advanced game development methods, inspired by emerging new research and current industry practice. Applying this knowledge to develop your own innovative and distinctive game-based portfolio, you’ll be well-equipped for a constantly evolving creative industry landscape and its exciting job opportunities
How You Learn
The entire course is geared towards producing employable professionals able to work in the games industry. The curriculum has been designed to enable you to acquire and improve your knowledge and understanding of the subject and develop skills and attributes that will enhance your academic achievement, improve your success in the world of work and underpin your future career.
We promote a learning environment that is both supportive and inclusive, whilst also actively embracing diversity.
During the course, you will produce a portfolio of work to a high professional standard culminating in the production of a showreel that can be used to showcase your specific skillset and expertise to future employers upon graduating.
Tutors will encourage a range of approaches to learning and provide academic support to enable you to actively engage with, develop and demonstrate the necessary skills, qualities, and subject expertise required.
Key themes
Core modules cover Game creation techniques and associated skills in your chosen discipline. These modules will introduce you to key skills such as creative ideation, 2D concepting, 3D design, game prototyping, lighting and post-production providing you with a solid foundation to fulfil your potential.
Applied learning
Work placements
By participating in work experience opportunities, you will not only expand your skill set but also enhance your confidence, resilience, and ability to navigate professional interactions.
Live projects
You will have the chance to work on Live Projects, collaborating with external partners to tackle real-world challenges, which will provide you with insights into the complexities of professional work. These experiences are carefully integrated into your coursework to facilitate the development of crucial knowledge, skills, and professional behaviours.
Your course has been designed to embrace real-world challenges and provide you with practical skills and knowledge. We do this by developing your expertise in collaboration with industry, commercial and creative practitioners, clients, and organisations. We aim to provide a diverse range of work experience interactions embedded throughout your time studying with us.
Field trips
You will have the opportunity to embark on field trips to professional settings, cultural institutions, and organisations that expose you to different working environments and expand your cultural understanding. You will have opportunities to hear from a diverse range of professional guest speakers who will share their experiences, insights, and knowledge, offering you unique perspectives on industries and career paths.
Networking opportunities
The course embeds opportunities for students to submit their work to internationally recognised awards events, including the TIGA Games Education Awards. Our membership to Game Republic also presents a range of networking, guest speakers, and industry exposure opportunities for our students.
Study Options
This course is available in 2 study options:
Duration: 1 Year
Qualification: MA
Location: Sheffield
Duration: 2 Years
Qualification: MA
Location: Sheffield
Career Prospects
Graduates from this course typically go into the following occupations:
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Course Details
- Qualification
- MA
- Study Mode
- Full-time
- Duration
- 1 Year
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- Sheffield
- Scheme
- Postgraduate
- Subjects
- Computer games and animation