Games Development with Integrated Foundation Year

Ravensbourne University London
Undergraduate BA (Hons) Full-time 4 Years Computer games and animation

A-Level Entry

CC

UCAS Points

64 points

About this course

Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you.

Year 0 in games development is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Games Development.

Throughout the course, you'll have access to industry opportunities and engage in well-defined industry skillsets. You'll learn game engine technologies, scripting, production methodologies, game design fundamentals, and team working. You'll also gain a conceptual understanding of the range and skills involved in animation and games development, with the chance to specialize in one of the core disciplines: games art, technical design, or design & production.

The course is designed using a Universal Design for Learning framework, making it accessible for all students. You'll have multiple options for engagement, representation, and action and expression, allowing you to learn in the way that suits you best.

What sets this course apart is the "games first" approach, which puts making at the center of teaching. You'll have the chance to engage with wider elements of games culture and practice, encouraging creative and innovative outcomes to a broad range of industry briefs. Join us and develop your own practice in a supportive and critical environment, with a focus on team building and self-efficacy.

Why study this course?

  • Games-first approach, putting making at the centre of teaching

  • Truly understand the needs and desires of computer games players

  • Flexibility to specialise in your favourite games development discipline

  • Build a critical language and understanding of games development

  • Develop a diverse understanding of games technologies.

    Career pathways

    You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy.

    For more information, please visit our website.

  • Entry Requirements

    A-Level Grades CC
    UCAS Tariff Points 64 points
    BTEC MPP

    Career Prospects

    Graduates from this course typically go into the following occupations:

    2134 Programmers and software development professionals
    2142 Graphic and multimedia designers
    5243 TV, video and audio servicers and repairers

    Course Details

    Qualification
    Bachelor of Arts (with Honours) - BA (Hons)
    Study Mode
    Full-time
    Duration
    4 Years
    Start Date
    2025
    Academic Year
    2025
    Campus / Location
    London
    Scheme
    Undergraduate
    Subjects
    Computer games and animation