Games Development
Ravensbourne University LondonA-Level Entry
CCC
UCAS Points
96 points
About this course
The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals.
Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs.
Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career.
Why study this course?
Career pathways
You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy.
For more information, please visit our website.
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
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Course Details
- Qualification
- Bachelor of Arts (with Honours) - BA (Hons)
- Study Mode
- Full-time
- Duration
- 3 Years
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- London
- Scheme
- Undergraduate
- Subjects
- Computer games and animation