Games Design for Industry
Cornwall CollegeA-Level Entry
See entry requirements
UCAS Points
48 points
About this course
Many of the modules include live client and competition-based briefs, often these are international as well as national. The course has excellent links to industry for example; Epic, Antimatter Games, Goldfinch Entertainment; Sony; Tiger X, Sanders Studios, British Armed Forces, TKUK and many others. Input from these have informed the structure of the course ensuring all you learn is relevant in obtaining your dream career.
You will gain an understanding of the broad areas of games development, ludology, VR, concept work, 3D modelling and animation, level creation, character design, motion capture, history, contextual and social issues, together with an overview of the more technical and creative aspects of the games design pipeline. Software such as Adobe Creative Suite, Autodesk (3D Studio Max, Mudbox, etc), Construct 3 and Unreal Engine amongst others are explored in depth, along with how to use typical industry hardware such as VR headsets and audio equipment.
Studies include formal lectures, practical workshops, trips to EGX Rezzed (London) and industry based assignments, exploring numerous aspects of digital gaming within a combined creative and technical framework; real-world tasks; creating real products through competitions, live client briefs and for the college’s own games design company; establishing a strong portfolio; web presence and showreel towards future employment. The experience is relevant and realistic and regular pitch and presentation practice prepares you for a career in the industry.
The flexibility within the curriculum enables students to realise their specialist skills in an area of interest early on. Team work is present in many modules reflecting what is required in industry. Dynamic assignment briefs stretch and challenge students, whilst allowing for creative freedom and experimentation, within a “safe” environment. Making mistakes often leads to innovative gameplay.
What will I study on the course?
Modules Year 1 FdA Computer Games Studies & Practice (20 credits) Animation Principles (20 credits) Pre-production Design & Computer Game Concept Art (20 credits) 2D Digital Graphics & Texturing for Computer Games (20 credits) 3D Modelling & Animation for Computer Games (20 credits) Animation Principles (20 credits) 3D Computer Games Engines & Asset Creation (20 credits)
Year 2 FdA Subject Specialism Project (20 credits) 3D Cut Sequence Design & Digital Audio for Games (20 credits) 3D Character Design and Animation (20 credits) Level Design & Production for Computer Games (20 credits) Professional Practice (20 credits) Games Design & Development Project (20 credits)
Cornwall College University Centre offers a unique and fulfilling university experience with small class sizes, allowing for personal attention from tutors and a strong sense of community among students. The wrap-around support provided ensures that students receive the necessary guidance and resources to excel in their studies, while studying alongside likeminded individuals who share their passion for vocational technical skills. Located in one of the most beautiful and natural parts of the country, students have the opportunity to immerse themselves in the stunning surroundings while developing practical skills that set them apart in the job market.
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
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Course Details
- Qualification
- Foundation Degree in Arts - FdA
- Study Mode
- Full-time
- Duration
- 2 Years
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- Redruth
- Scheme
- Undergraduate
- Subjects
- Computer games and animation