Game Art (Top-Up)

University Centre Leeds, Leeds City College
Undergraduate BA (Hons) Full-time 1 Year Computer games and animation

About this course

The Games market in 2021 generated a total of $180.3 billion with $93.2 billion belonging to the Mobile Game market (Newzoo 2021), with an estimated 3 Billion players in 2021 that drives these revenues. According to UKIE 16% of Job Roles within the Games Industry are related to Art. With 78% of employees having a Bachelor's degree in which 55% of these degrees are within the Games/STEM field.

The BA (Hons) Game Art prepares you for employment within the games industry as well as surrounding industries with a 3D art based environment as well as Graphic, CGI and Arch Vs roles. It is an exciting time to join an industry which is growing and with good career prospects are generally good (Prospects, 2022).

On this course you will develop creative, polished and fully crafted props, assets and characters that explore the advanced practices used in the game industry. The Major Project module will enable you to pursue a problem related to your own interest and produce a working solution. Throughout the year you will be participating in a group project that will be emphasised on the simulation of workplace practices, building team working and professional skills. You will develop and build a game through all of its core production stages alongside Games Development and Games Programming peers.

To reflect industry practice we promote the use of agile workflows and promote events such as Game Jams and Game Societies. We focus on employability, so work is tailored to match and meet industry standards whilst also adopting industry workflows. We emphasise personal development, encouraging you to work with industry standard software and tools to art work.

You will specialise within the field of Game Art, learning advanced techniques and skills using industry standard software, techniques and workflows. Utilising core understanding of 3D production pipelines, game art, model optimisation to create rich, well thought-out, polished, creative environments and characters ready to be used in games. This course covers:

Advanced Modelling Techniques & Workflows Advanced Character Creation Group Based Development Projects Environment Creation Research Techniques

Career Prospects

Graduates from this course typically go into the following occupations:

2134 Programmers and software development professionals
2139 Information technology professionals
2141 Web design professionals
3131 IT operations technicians
3132 IT user support technicians
2136 IT quality and testing professionals

Course Details

Qualification
Bachelor of Arts (with Honours) - BA (Hons)
Study Mode
Full-time
Duration
1 Year
Start Date
2025
Academic Year
2025
Campus / Location
Leeds
Scheme
Undergraduate
Subjects
Computer games and animation