Fine Art: Computational Arts
University of the Arts LondonA-Level Entry
See entry requirements
About this course
The course enables you to develop your art practice through computers, software, and emerging technologies. You’re invited to explore the intersection of digital media with other fine art disciplines such as sculpture, painting, and photography.
You’ll explore how computational tools can be generative to the arts. You’ll debate and question how technologies shape our experience of the world.
What to expect • Cutting-edge technology: Explore generative art and machine learning as well as CGI, games engines, virtual reality and digital fabrication. • New ideas: Engage with debates around technology and society to help you articulate and contextualise your practice in an ethical, relevant and sustainable way. • Cross-disciplinary skills: Draw upon computational art and fine art tools, methods and discourses to develop your art practice. • Activities and workshops: Take part in structured activities and practical workshops to develop a variety of digital and traditional art-making skills. • Software: Work with professional software applications such as Blender, and Unreal Engine. • Digital equipment: Use our versatile studio space as well as in-course equipment such as specialist computers, projectors, and VR headsets. • Fine art workshops: Access Camberwell's fine art workshops including printmaking, photography, film, moving image, digital, plastic, ceramics, wood and metalwork.
Industry experience and opportunities You’ll have the opportunity to exhibit your work on-site, online or at external gallery showcases. During the second year, you’ll be invited to collaborate and network as well as take part in seminars and workshops hosted by external arts organisations.
By the end of this course, you’ll have developed your own art practice. You’ll have acquired a range of skills and knowledge applicable to emerging professional sectors such as virtual production, digital fabrication, machine learning, digital media and virtual reality.
About Camberwell College of Arts Camberwell College of Arts is a renowned art and design college. Our courses will make you think about your social responsibility, as well as develop your critical and making skills.
We give students the space to explore their creativity. Staff will support and challenge you to rethink current practices. Our facilities embrace both traditional craftsmanship and digital technology.
Our south east London location is also home to a thriving arts scene. The area hosts a variety of galleries, project spaces and studios that our students, staff and graduates work and exhibit in. These include on-site gallery Camberwell Space, Work Form, Garudio Studiage and DKUK. Our international partnerships, projects and exchanges provide opportunities for our students and staff to broaden perspectives and knowledge. They also explore how art and design can support communities in a global context.
Our alumni include: Matt Clark - Creative Director, United Visual Artists Matthew Stone - Artist Aries Moross - Art Director, Studio Moross Emily Druiff - Consultant, researcher and coach Errol Donald - Creative Director, curator and educator Alice Hawkins - Photographer Jody Barton - Illustrator Emma Thomas - Co-founder, A Practice for Everyday Life Jack Sachs - Animator and Illustrator
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
Course Details
- Qualification
- Bachelor of Arts (with Honours) - BA (Hons)
- Study Mode
- Full-time
- Duration
- 3 Years
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- London
- Scheme
- Undergraduate
- Subjects
- Computer science, Art, Fashion, textiles, and jewellery