Esports (Management & Production)
Halesowen CollegeA-Level Entry
See entry requirements
UCAS Points
48 points
About this course
Entering employment
Continuing existing employment
Linking with the appropriate vendor accredited certificates
Committing to Continuing Professional Development (CPD)
Progressing to university
You will work on a series of assignments set in real-life scenarios throughout the course, which will help you develop the practical knowledge and skills, employers and universities are looking for.
The BTEC Level 4 Higher National Certificate in Esports builds underpinning core skills effectively, preparing students for further subject specialisation at Level 5. They will gain a wide range of sector knowledge that is tied to practical skills gained in research, self-study, directed study and workplace scenarios.
This course is suitable for those looking to have more ‘hands-on’ experience with their studies, and anyone interested in Esports and the wider sectors connected to the working industry.
Compulsory modules: 401 – Esports Ecosystem (Core) 402 – Skills and Tactics Analysis (Core) 403 - Event planning and Delivery (Core) 404 – Planning an Esports Project (Core) All units are 15 credits for HNC.
Optional modules: 406 - Branding and Sponsorship (Optional)* 407 – Tournament Operations (Optional)* 409 - Streaming and Broadcasting (Optional)* 410 – On-Air Talent (Optional)* *optional units are subject to change. All units are 15 credits for HNC.
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
Course Details
- Qualification
- Higher National Certificate - HNC
- Study Mode
- Full-time
- Duration
- 1 Year
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- Halesowen
- Scheme
- Undergraduate
- Subjects
- Computer science, Sport and exercise science