Entertainment Business and Technology (Cert HE)
LCCMA-Level Entry
CCC
UCAS Points
96 points
About this course
Students will be introduced to the basic foundations of business with a focus on key vocabulary and frameworks and practical skills like understanding cashflow and market positioning. We will develop students’ academic study skills through the analysis of case studies from the entertainment and tech industries. Students will learn to research, critically analyse texts and construct arguments in written and oral forms as they investigate a series of case studies from the creative industries.
Semester 2 provides students with a core module on Theories of Innovation, which introduces them to different frameworks related to how, when, where and why innovation happens. This module will help them understand some of the different tools and approaches available to contemporary businesses to navigate uncertainty and embrace the opportunities of a dynamic marketplace.
Learnings from these modules will then be applied within two practical modules of the students choice building and developing an event, an artist project or a a simple digital product, like a song, NFT, video, app wireframe etc.
Entry Requirements
Career Prospects
Graduates from this course typically go into the following occupations:
Related Courses
Course Details
- Qualification
- Certificate of Higher Education - CertHE
- Study Mode
- Full-time
- Duration
- 1 Year
- Start Date
- 2025
- Academic Year
- 2025
- Campus / Location
- London
- Scheme
- Undergraduate
- Subjects
- Music, Hospitality, leisure, and tourism, Events management, Accounting and finance, Economics