Computer Science for Games

Sheffield Hallam University
Undergraduate BSc (Hons) Full-time 3 Years Computer games and animationComputer science

UCAS Points

112 - 120 points

About this course

Please check the Sheffield Hallam University website for the latest information.

Course summary:

  • Build practical experience in writing software to create computer games.

  • Study the hardware-level optimisations used in modern games.

  • Learn how to write the libraries and tools used to develop games.

  • Understand how to apply maths in 2D and 3D game development.

    You’ll gain a deep understanding of C/C++ programming for game development processes and technologies – including rendering and optimisation techniques – using current gaming hardware. You’ll also put together a commercial-quality portfolio of computer game work during the course, suitable to show potential employers.

    How you learn:

    All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

    The course is carefully structured to help you develop your skills and experience for a career in game development – with the deeper level of knowledge you’ll need to create the tools used by game creators. One of the key ways you’ll learn is through a project-based approach, encouraging you to develop your skills while tackling meaningful and relevant projects.

    We begin by providing you with game development techniques such as programming in C++ and manipulating 2D and 3D graphics using mathematics. In your second year you’ll apply your learning to solve the kinds of problems game developers face. Here you’ll apply your C++ programming skills and learn about rendering techniques, multithreading, memory management and assembly optimisation. You’ll also work with our PlayStation 4 and PlayStation 5 development kits as you develop your own substantial game products.

    In your final year you’ll explore more advanced game development techniques such as shader programming, as well as refining the skills you’ve already developed. Importantly, you’ll develop skills in critical thinking so you can successfully reflect on your own work and appraise other people’s. This will give you the ability to evaluate your own progress and determine your own career goals.

    Applied learning

    Work placements

    You’ll have the opportunity to complete a year-long work placement between your second and third year. A placement is widely recognised as the gold standard opportunity to gain personal and professional development through real-world experience.

    You will be encouraged to take up this opportunity, as it will benefit your long-term career prospects and salary level, as well as your academic achievements and degree classification. Your course will prepare you to succeed in your placement and you will be supported throughout it.

    Your placement will allow you to apply the knowledge and skills gained on your course, in areas such as game tool development, game development, and software programming.

    Students from this course have worked with companies such as:

  • Sony (SIEE)

  • Sumo Digital

  • 3Squared

  • Autodesk

  • Dumpling Design

  • Jollywise Media

  • SI Games

  • SN Systems

  • Supermassive

  • Team17

    Your placement year will allow you to gain an Applied Professional Diploma in addition to your degree which will enhance your graduate profile and give you the edge with future employers.

    You’ll also be supported to take advantage of work experience opportunities throughout your course, through access to a range of support activities, resources, and employer events from your Employability Team. This will further enhance your employability skillset, confidence, and opportunity-awareness to help you succeed in your career after graduating.

  • Entry Requirements

    UCAS Tariff Points 112 - 120 points

    Study Options

    This course is available in 2 study options:

    Sandwich

    Duration: 4 Years

    Qualification: BSc (Hons)

    Location: Sheffield

    Full-time Shown above

    Duration: 3 Years

    Qualification: BSc (Hons)

    Location: Sheffield

    Career Prospects

    Graduates from this course typically go into the following occupations:

    5244 Computer system and equipment installers and servicers
    2134 Programmers and software development professionals
    2139 Information technology professionals
    2133 IT business analysts, architects and systems designers
    3131 IT operations technicians
    2141 Web design professionals

    Course Details

    Qualification
    Bachelor of Science (with Honours) - BSc (Hons)
    Study Mode
    Full-time
    Duration
    3 Years
    Start Date
    2025
    Academic Year
    2025
    Campus / Location
    Sheffield
    Scheme
    Undergraduate
    Subjects
    Computer games and animation, Computer science