Computer Games Technologies

Sheffield Hallam University

Undergraduate BSc (Hons) Full-time 3 Years Computer games and animation

Computer Games Technologies BSc (Hons) is an undergraduate degree at Sheffield Hallam University, based in Sheffield, taught full-time over 3 years. Entry requires around 112 - 120 UCAS points.

UCAS Points

112 - 120 points

Typical offer · UCAS

About this course

Please check the Sheffield Hallam University website for the latest information.

Course summary

- Learn skills needed for contemporary game development.

- Gain a deep understanding of a range of theories, techniques and ethical issues required to work in game development related fields.

- Learn how to develop computer games using rigorous methods and processes.

- Develop a portfolio of commercial-quality work in the computer games and related industries.

You will be equipped with the skills required by industry to make computer games. Such games may be based on mobile platforms or work on traditional PC computers. You will work on the latest game development platforms, use the latest software, and work with like-minded people to achieve your career goals.

How you learn

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

This course is carefully structured to help you develop your skills and experience in the development of computer games. You’ll gain skills in critical thinking as well, so you can successfully reflect on your own work and appraise other people’s. This will give you the ability to evaluate your own progress and determine your own career goals.

We’ll begin by providing you with game development techniques – such as basic programming using C# and how to create games with 2D graphics. You’ll use industry-standard game development platforms including Unity and Unreal Engine, and you’ll explore game scripting and game development processes.

In your second year, you’ll apply your learning to solve the kinds of problems game developers face. Here you’ll learn about the technologies used to develop 3D games, as well as developing your own substantial game products. Then in your final year you’ll explore more advanced game development techniques and programming skills. You’ll also be encouraged to develop a substantial product that reflects your learning.

Applied learning

Work placements

You’ll have the opportunity to complete a year-long work placement between your second and third year.

Your placement will allow you to apply the knowledge and skills gained on your course in the areas of game development and gameplay programming.

Students from similar courses have worked with companies such as

- Sony (SIEE)

- Sumo Digital

- Team17

- SN Systems

- SI Games

- Autodesk

Your placement year will allow you to gain an Applied Professional Diploma in addition to your degree which will enhance your graduate profile and give you the edge with future employers.

Live projects

The Steel Minions Development Studio is an in-house games publishing company run by course tutors and staffed by students. Here students release their own projects commercially and connect with external publishers, research and commercial clients.

Steel Minions provides commercial and research projects for you to work on – either internally or for external clients. Examples range from research projects in ballistics impact visualisation and educational games, through to commercial games on PlayStation 4, PC and mobile devices for companies like Sumo Digital, Sony and Owlerton Stadium.

Steel Minions also provides mentoring to students who decide to create their own game development company during their placement year – and gives feedback to students working on game projects throughout the course.

Competitions

You’ll be encouraged and supported to enter your work into student competitions – such as the TIGA Games Industry Awards – where we have a proven track record of competition success. These competitions provide valuable experience in interacting with games industry professionals.

Entry Requirements

UCAS Tariff Points 112 - 120 points

Study Options

This course is available in 2 study options:

Full-time Shown above

Duration: 3 Years

Qualification: BSc (Hons)

Location: Sheffield

Full-time Shown above

Duration: 4 Years

Qualification: BSc (Hons)

Location: Sheffield

Career Prospects

Graduates from this course typically go into the following occupations. Click through for salaries, employment rates and other UK degrees that lead there:

Related Courses

Course Details

Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Study Mode
Full-time
Duration
3 Years
Start Date
2025

2025-entry data — 2026 offers may differ

Academic Year
2025
Campus / Location
Sheffield
Scheme
Undergraduate
Subjects
Computer games and animation