Computer Games Development with Foundation

University of Westminster, London

Undergraduate BSc (Hons) Full-time 4 Years Computer games and animation

Computer Games Development with Foundation BSc (Hons) is an undergraduate degree at University of Westminster, London, based in London, taught full-time over 4 years. Graduates earn £27,000 on average 15 months after finishing. Typical A-level entry is DDE.

A-Level Entry

DDE

Typical offer · UCAS

UCAS Points

64 points

Typical offer · UCAS

Avg. Graduate Salary

£27,000

15 months after graduation · HESA via Discover Uni

About this course

On successful completion of the foundation year, you will be able to move on to study for the Computer Games Development BSc Honours over a further three years study.

Our Computer Games Development course combines technology and creativity in a multidisciplinary way. The games industry is an expanding and challenging sector with continually evolving ideas and cutting-edge technologies. It requires practitioners to exercise more flexibility in software specifications and functionality, through adapting their approaches to design and management while keeping abreast of broad changes to technology.

This course covers all major technical aspects of the games development process, from design to production. It aims to prepare you for a career in software development with a particular emphasis on computer games. The course provides you with a solid understanding of game technologies, including programming, applied maths, computer graphics and game engines. You'll develop a broad range of knowledge and skills including mobile and web application development, 3D modelling and animation, and human-computer interaction. To enhance student employability, the course offers a number of talks from the creative industry and will support your participation in prestige game competitions and digital fairs, as well as industrial placements and internships.

The primary language you'll learn is C++, but you'll also have the opportunity to engage with other languages and software, such as C#, Python (Machine Learning, Algorithms), JavaScript and Swift for Android and iOS development. For character development we use Adobe Maya, Photoshop, 3DS Max and 3D Coat. The course focuses on using Unreal Engine 4 and Blueprints technology, but students will have the opportunity to engage with any of the commercial engines across the course.

The course will prepare you for work in an increasingly challenging and rewarding field by giving you a clear perspective on the current nature and practice of games development. You'll be equipped with the required technical and creative skills for the new era of game developers. You'll gain a thorough knowledge of programming, computer graphics and game project management, together with an appreciation of the industrial environment. The course also includes opportunities to work on group productions, including multidisciplinary game projects that simulate a real game industry environment.

The course offers a short-term, work-based learning experience that will give you the opportunity to work on a real-life problem, which is normally set by an external organisation as a small-scale project. This experience will allow you to put theory into practice by applying knowledge and skills gained from various modules to address a real-life situation, usually within the context of a business-related problem.

In previous years, there have been opportunities to travel and to engage with students from other universities across Europe. Trips have included Distant Horizons in Seville, Spain, as well as our annual Wmin-Graz Hackthon.

In addition, you'll have the opportunity to undertake a year in industry (work placement) after completing Year 2. This will help you gain work experience and enhance your employability after you graduate. You'll be offered help and support to find and secure placement opportunities through various workshops and events organised by the Careers and Employability Service and the course team. Typically, you'll be assigned into roles involving tasks related to various aspects of computer games development.

Entry Requirements

A-Level Grades DDE
UCAS Tariff Points 64 points
BTEC MPP

Career Prospects

Graduates from this course typically go into the following occupations. Click through for salaries, employment rates and other UK degrees that lead there:

Related Courses

Course Details

Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Study Mode
Full-time
Duration
4 Years
Start Date
2025

2025-entry data — 2026 offers may differ

Academic Year
2025
Campus / Location
London
Scheme
Undergraduate
Subjects
Computer games and animation
Avg. Graduate Salary
£27,000