Computer Games Development

Liverpool John Moores University
Undergraduate BSc (Hons) Full-time 3 Years Computer games and animation

A-Level Entry

BBC - ABB

UCAS Points

112 - 128 points

Avg. Graduate Salary

£28,000

About this course

Why study Computer Games Development at Liverpool John Moores University?

  • LJMU ranked 8th in the UK for animation and game design (The Guardian University Guide 2025)

  • Dedicated Gaming lab with VR-Ready Workstations, PlayStation Development Kit, Xbox Development Kit , VR (Oculus Rift, HTC Vive, Playstation VR, Gear VR) Development Kit, Microsoft HoloLens, and Motion Capture System

  • Incorporating industry standard curriculum - PlayStation First and Unreal Academic Partner into teaching

  • Academic society (LJMU IGDA Academic Chapter) and annual student events such as LJMU Game Showcase and LJMU Game Jam

  • Regular visits by game industry professionals who offer career and technical advice

  • Exciting career opportunities with games development companies like Sony Computer Entertainment Europe, Rockstar North, Electronic Arts, Jagex, Lucid Games, TT-Games, Hello Games, PlayDemand, V-Time and more

  • International Foundation Year course available offering direct progression onto this degree programme

    About your course Taught by leading experts, the BSc (Hons) Computer Games Development at Liverpool John Moores University offers you exciting paid work placement opportunities with leading games development companies plus access to state-of-the-art facilities. This BSc course will prepare you to be a computer game developer ready to work and succeed in this challenging and exciting industry.

    Computer games development is a very technically demanding process and developers are required to possess a wide range of technical skills including computer programming, computer graphics and mathematics. In addition, they are also expected to have strong knowledge of gaming console and PC hardware architecture.

    The topics typically covered in this course include:

  • C/C++ computer programming languages

  • Applied mathematics for game physics and computer graphics

  • Shader-based 3D graphics programming using industry standard API such as OpenGL and DirectX

  • Multi-platforms (PC and consoles) gameplay programming, including techniques such as game content pipelining, multi-threading, artificial intelligence, memory management and optimisation

  • Game design, level design, game production and digital game content production

    On this course you will have direct access to experts in the field as well as state-of-the-art facilities at the University. Our Games Technology Lab with its Sony PlayStation and Microsoft Xbox consoles, and industry standard software, together with excellent technical support, mean that you will get plenty of hands-on experience and extensive opportunities to build up a portfolio to show and impress prospective employers.

    You will have the opportunity to undertake a year's paid industrial placement thanks to our links with over 450 local, national and international organisations, including SCEE, Lucid Games, Atomicom, Damibu, Setgo Games, Fish in a Bottle, TribePlay in China.

    The Department of Computer Science and Mathematics has strong links with many local, national and international games development companies. These employers work with us to ensure that the course is current and up-to-date, and that graduates are able to meet the demands of the games industry for skilled developers.

    Your Lecturers This research-informed and practice-driven course is taught by a team of lecturers who have rich industry background and are research active. All teaching staff have doctoral degrees in their respective areas of expertise and they have professional collaborations with Games industry. Staff in the Department of Computer Science and Mathematics actively participates in research to further the development of state-of-the-art computing technologies. Research within the School is recognised internationally in the area of Networked Systems and Security, Computer Entertainment, and Neural Networks with funding from EPSRC, BBC and the European Union.

  • Entry Requirements

    A-Level Grades BBC - ABB
    UCAS Tariff Points 112 - 128 points
    BTEC DMM - DDM

    Study Options

    This course is available in 2 study options:

    Sandwich

    Duration: 4 Years

    Qualification: BSc (Hons)

    Location: Liverpool

    Avg. Salary: £28,000

    Full-time Shown above

    Duration: 3 Years

    Qualification: BSc (Hons)

    Location: Liverpool

    Avg. Salary: £28,000

    Career Prospects

    Graduates from this course typically go into the following occupations:

    2139 Information technology professionals
    2134 Programmers and software development professionals
    3115 Quality assurance technicians
    2141 Web design professionals
    3131 IT operations technicians
    3132 IT user support technicians

    Course Details

    Qualification
    Bachelor of Science (with Honours) - BSc (Hons)
    Study Mode
    Full-time
    Duration
    3 Years
    Start Date
    2025
    Academic Year
    2025
    Campus / Location
    Liverpool
    Scheme
    Undergraduate
    Subjects
    Computer games and animation
    Avg. Graduate Salary
    £28,000