Video Game Composition & Orchestration

ThinkSpace Education
Postgraduate MFA (PG) Distance learning (part-time) 48 Months

About this course

With the video game industry rapidly growing, more projects are now using live orchestras. Games frequently have both the budget and ambitious scale to support larger music and audio budgets and with that comes unique opportunities for composers and orchestrators. This course gives you the skills needed to reach the top in video games music, including a live orchestral session with a 50-piece orchestra and multiple chances to write for solo instrumentalists.

During this comprehensive Master of Fine Arts degree course, you will cover the skills taught in both our MA Composing for Video Games and MA Orchestration for Films, Games, and Television degree courses.

Preparing you for the career you deserve This course will give you all the technical and creative skills needed to realise your music as both professional grade sampled mock-ups and prepare them for live orchestra - all in the context of interactive video game scores.

You will learn to write for live players and prepare scores for live orchestral sessions, as well as implement your MIDI mockups into game engines directly using audio middleware like Wwise.

On this course, you will learn:

  • To write dynamic music for video games required for interactive gameplay driven by the player’s choices

  • To use Wwise to implement your music interactively in fully functional Unity games, many specially designed or licenced for the course - including commercial releases.

  • How to compose for a wide variety of game genres, from mobile puzzle games through to action and racing games.

  • Composition for orchestra - creating and orchestrating awe-inspiring live and sampled orchestral film, TV and games music.

  • Sampled instrument techniques, including skills like creating and balancing your template, instrument placement, use of reverb, and using controllers to enhance realism and orchestral mixing.

  • Live orchestral session skills, including preparing a session-ready Pro Tools project and scores for live performers.
  • Study Options

    This course is available in 3 study options:

    Distance learning (part-time) Shown above

    Duration: 48 Months

    Qualification: MFA (PG)

    Location: Chichester

    Distance learning (full-time)

    Duration: 24 Months

    Qualification: MFA (PG)

    Location: Chichester

    Distance learning (part-time) Shown above

    Duration: 36 Months

    Qualification: MFA (PG)

    Location: Chichester

    Course Details

    Qualification
    Master of Fine Arts - MFA (PG)
    Study Mode
    Distance learning (part-time)
    Duration
    48 Months
    Start Date
    2025
    Academic Year
    2025
    Campus / Location
    Chichester
    Scheme
    Postgraduate